Selasa, 28 Februari 2012

[I866.Ebook] Fee Download Blender 3D 2.49 Architecture, Buildings, and Scenery (Open Source: Community Experience Distilled), by Allan Brito

Fee Download Blender 3D 2.49 Architecture, Buildings, and Scenery (Open Source: Community Experience Distilled), by Allan Brito

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Blender 3D 2.49 Architecture, Buildings, and Scenery (Open Source: Community Experience Distilled), by Allan Brito

Blender 3D 2.49 Architecture, Buildings, and Scenery (Open Source: Community Experience Distilled), by Allan Brito



Blender 3D 2.49 Architecture, Buildings, and Scenery (Open Source: Community Experience Distilled), by Allan Brito

Fee Download Blender 3D 2.49 Architecture, Buildings, and Scenery (Open Source: Community Experience Distilled), by Allan Brito

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Blender 3D 2.49 Architecture, Buildings, and Scenery (Open Source: Community Experience Distilled), by Allan Brito

The book consists of a lot of exciting examples, which are shaped using the various features of Blender. It provides step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt,is in full color. This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. You need not have prior knowledge of Blender.

  • Sales Rank: #680414 in Books
  • Published on: 2010-09-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .85" w x 7.50" l, 1.42 pounds
  • Binding: Paperback
  • 376 pages

About the Author
Allan Brito is a Brazilian architect, specialized in information visualization, who lives and works in Recife, Brazil. He works with Blender 3D to produce animations and still images, for visualization and instructional material. Besides his work with Blender as an artist, he also has wide experience in teaching and researching about 3D modeling, animation, and multimedia. He is an active member of the community of Blender users, writing about Blender 3D and its development for websites in Brazilian Portuguese (http://www.allanbrito.com ) and English (http://www.Blender3darchitect.com and http://www.Blendernation.com). To know more about the author, visit the website http://www.Blender3darchitect.com, where he covers the use of Blender and other tools for architectural visualization.

Most helpful customer reviews

5 of 5 people found the following review helpful.
Model Objects and architecture with Blender
By J. R. Cardona
Blender3D Blender is one of the most popular open source and free 3D creation suites.

Many professionals use Blender in their daily work, for architecture, movies, or 3D modeling and animation in general.

Blender is a very powerful tool that can give you professional results with no cost. But learning how to use it is not easy for everyone.

This book, "Blender 2.49 3D Architecture, Buildings, and Scenery", by Allan Brito, comes to solve this problem.
Written in understandable language, makes using Blender simple and easy.

Albeit the author tells us that this is not an introductory book to Blender, the fact is that someone that is not familiarized with it at all can read the book, follow what it says and end being a skilled modeler.
Modeling inorganic shapes is an excellent way to master 3D modeling. And this book can give you all the keys for doing it as a professional.

Its author is Allan Brito, a Brazilian architect specialized in information visualization that works with Blender to produce visualization and instructional material.
He teaches 3D modeling, animation and multimedia at Mauricio De Nassau College (Brazil).

This is a book that can be valuable for architects, game designers, 3D artists, and movie makers. But also for every 3D fan that wants to model, animate and render interiors, buildings, furniture, and much more.

It covers everything from modeling objects, cameras, exporting, optimizing, post-production retouch with the GIMP, lightning, texturing and materials, adding virtual humans to scenes and other objects to increase realism, developing your own libraries to work faster, use YafaRay to render photorealistic images of your works, animation, video-tours...

All this is teach through 14 chapters. Chapters 1-5 tell you how to build your own 3D models. You will learn how to use very specialized modeling tools that Blender has, like Loop Subdivide or Remove Doubles. Also, you'll master the proportional and precise editing of architectural models, even how to create curved walls on building interiors.

Chapter 6 tells how to add furniture models, giving you some Internet addresses where you can get reference images to use.

In chapters 7 and 8 you can learn how to apply materials and textures. There's even explanations on how to create glass material, and self-illumination.

Chapters 9, 10, 11 and 12 deal with rendering and lighting, teaching you things like UV mapping (attach a texture to particular portions of a 3D mesh), volumetric shadows, and radiosity.
Number 13 is about how to use camera and create animation and videos.

Finally, chapter 14 is a quick guide to post-production retouch of your rendered images in GIMP, the free image editor.

In addition, the publisher -Packt Publishing- pays a royalty to Blender project, so buying a book from Packt Publishing you are indirectly supporting the open source project of that book (in this case, Blender). This way, you help the developers by helping yourself.

There are two kinds of people that may find this book useful: the skilled user that wants to get the most of Blender when modeling architecture scenes, and the user that wants to start using Blender but also wants to reach a high level on these skills.

In both cases, this is a complete book that has all that you need.

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